[Devlog 0.13] Status Effect & Perfect Dodge
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Perfect Dodge & Astral Time
Kami menambahkan mekanik yang seringkali ada dalam game Action, Perfect Dodge. Referensi utama dari perfect dodge di sini adalah Bayonetta dan Punishing Gray Raven. Dimana saat pemain berhasil melakukan perfect dodge, maka akan mengaktifkan Slow Time untuk beberapa detik.
Status Effect
Selain itu, dalam Update kami menambahkan sistem yang sangat penting dalam game RPG, yaitu Status Effect. Hampir semua game RPG memiliki mekanisme dimana Unit-unit yang ada dalam game dapat memanipulasi Attribute lawannya. Referensi utama programmer kami untuk sistem ini adalah Mobile Legends : Bang Bang.
Shield & Stun
Selanjutnya, kami juga menambahkan sistem Shield pada musuh. Semua musuh akan memiliki shield di dalam game ini, namun tidak semua memiliki shield yang banyak. Untuk musuh kecil, mereka hanya akan memiliki 2 shield. Saat shield habis (break) musuh akan masuk ke state Stun dimana mereka akan mendapat pengurangan Defense point selama dalam State tersebut. Tiap musuh akan memiliki waktu stun yang berbeda-beda tergantung dengan balancing di masa depan.
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Perfect Dodge & Astral Time
We added a mechanic that is often found in Action games, Perfect Dodge. The main reference for perfect dodge here is Bayonetta and Punishing Gray Raven. Where when the player succeeds in making a perfect dodge, Slow Time will be activated for a few seconds.
Status Effects
Apart from that, in the update we added a very important system in RPG games, namely Status Effects. Almost all RPG games have a mechanism where units in the game can manipulate their opponent's attributes. Our programmer's main reference for this system is Mobile Legends: Bang Bang.
Shield & Stun
Next, we also added a Shield system for enemies. All enemies will have shields in this game, but not all have many shields. For small enemies, they will only have 2 shields. When the shield runs out (breaks) the enemy will enter the Stun state where they will receive a reduction in Defense points while in that State. Each enemy will have a different stun time depending on future balancing.
Files
Get Project "Kunti"
Project "Kunti"
a Combo Heavy Action RPG Game for mobile
Status | In development |
Author | raxydev |
Genre | Role Playing, Action |
Tags | Fantasy, Fast-Paced, Indie |
Languages | English, Indonesian |
More posts
- [Character Design] Our MC is out !!!27 days ago
- [Devlog 0.15] Aerial Combo System52 days ago
- [Devlog 0.14] Submit to Game Jam59 days ago
- [Devlog 0.12] Add Enemy & HP Bar77 days ago
- [Devlog 0.1] Early Locomotion System78 days ago
- [Devlog 0.11] Test Combo System85 days ago
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