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Devlog
Submission to Tarung Gim by The Lazy Monday
Hack 'n Slash RPG - Prototype
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Devlog
[Devlog 0.19] Dialogue System
November 13, 2025
by
raxydev
1
The dialogue system is a must-have in any RPG. Dialogue, cutscenes, and quests make up the bulk of the content in RPGs. Therefore, we spent more time researching this system than other features. For t...
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[Devlog 0.18] Test APK Build for Previous Features
August 10, 2025
by
raxydev
2
We've been building on Android for almost two weeks. We decided to do a build to see the final results of the system created in the previous Devlog. Everything ran smoothly in the Unity Editor, but du...
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[Devlog 0.17] Obtainables & Save System
July 29, 2025
by
raxydev
1
Over the past week, we've been working on the game's core features, namely Obtainables and the Save System. In the video above, you can see what we've been working on this week...
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[Devlog 0.16] Mini Map & Change Area System
July 20, 2025
by
raxydev
1
This time, we're creating a crucial feature in semi-open-world games: the Mini Map and area changes. We took inspiration from three games: 1. Naruto Ultimate Ninja 5 PS2 2. Epic Conquest 2 3. Metria W...
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Our DevLog will be back !!!
July 17, 2025
by
raxydev
1
<id> Lama tidak men-devlog, tim kami benar-benar sibuk dengan pekerjaan masing-masing sampai proyek ini tidak tersentuh. Kali ini kami kembali dengan semangat dan cara baru yaitu 1 hari 1 jam. Dengan...
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[Character Design] Our MC is out !!!
November 16, 2024
by
raxydev
No additional information, we just want to share this 3D Preview Model as our commitment to continue our journey... Stay Tune for our next DevLog and Journey !!!...
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[Devlog 0.15] Aerial Combo System
October 22, 2024
by
raxydev
1
In this DevLog, we show the Aerial Attack system that can be found in the Hack 'n Slash Combo Heavy Game. Something that is missing from this system is Plunging Attack, where our character hits the gr...
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[Devlog 0.14] Submit to Game Jam
October 14, 2024
by
raxydev
2
Last week, we submitted this project to the Game Jam event from The Lazy Monday, one of the game media in Indonesia. For 4 days, we prepared the Windows build for the purposes of this competition. We...
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[Devlog 0.13] Status Effect & Perfect Dodge
October 06, 2024
by
raxydev
1
Perfect Dodge & Astral Time We added a mechanic that is often found in Action games, Perfect Dodge. The main reference for perfect dodge here is Bayonetta and Punishing Gray Raven. Where when the play...
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[Devlog 0.12] Add Enemy & HP Bar
September 26, 2024
by
raxydev
2
In the previous devlog, players could only hit the air. But now, the Enemy system has been added so you can try to beat him. For those of you developers or gamers who are curious about what technologi...
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[Devlog 0.1] Early Locomotion System
September 26, 2024
by
raxydev
1
This video marks the beginning of our serious development...
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[Devlog 0.11] Test Combo System
September 19, 2024
by
raxydev
1
Here, we add characters for Testing purposes. This character is not a Main Character, only a Testing Character. Also in this devlog, we build it to Android and test the Combo System...
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